lunedì 7 ottobre 2013

Quatre Bras battle report

QUATRE BRAS 
[May 25, 2013]

Introduction - June 16, 1815
At midday in a four houses village called Quatre-Bras begins the clash between the left wing of the Armée du Nord under the command of Marshal Ney and the weak  Prince  Orange Dutch forces ...

Game system: Black Powder

House rules:

1) The French infantry will be reliable only when it is in attack column formation. No other bonus are applied in the order phase
2) The interpenetrated troops from retreating units, as a result of a losing hand to hand combat, must make a morale check: if they fail they suffer 1 hit.
3) To interpenetrate a friendly unit movement costs half move.
4) You can fire only if the unit moves once.
5) The Brigades are to be considered shaken when more than half of the units are shaken  or eliminated (ie: 2 or 3 units >> 2 units shaken/eliminated, 4 or 5 units >>> 3 units shaken/eliminated and so on)
6) Similarly both armies fall back when more than half of the formations (Divisions and Brigades) become shaken;

Battle set up
Turns limit: 8

Armies objectives:
French army:
to conquer Quatre – Bras crossroad and to maintain it till 8th turn [Great victory]
to break Allies army [Minor victory]
               
English victory
to break French army [Great victory]
to maintain free Quatre-Bras crossroad till 8th turn [Minor victory]

Miniatures scale: 28 mm

Total miniatures
French side: 9 commanders, 280 infantry men, 48 cavalry, 28 artillery men and 7 cannons
Allies side: 8 commanders,  376 infantry men, 20 cavalry, 32 artillery men and 8 cannons 



Turn 1

A thin line of Dutch troops under the command of General Perponcher tries to stop the French II Corps. Meanwhile in the Bossu forest the Prince of Orange harangues the 28th Nassau to hold the line.

Turn 2
The French press on the Belgian-Dutch units. On the Allies left the 8th Belgian militia brigade stubbornly  (and surprisingly ) resists against two French columns.  Wellington reaches the battlefield.


Picton, Brunswick and Merlens units join to the battle


Turns 3 and 4
On the French left Kellerman and D'Hurbal lead the 3rd  cavalry regiment around Bossu wood. Meanwhile, on the right, the 5th lancers destroy one of the two Merlen light cavalry regiments


Turns 5 and 6

The battle continues: the French press the left Allies side. On the right the English guard regiments, under the command of Cook, enter slowly. 



Turn 7
The French II Corps continues its pressure. At the center Foy and his 9th  Division are forced to fall back and the 2nd Division leads by Bachelu reaches the French main objective, Quatre-Bras crossroad,  forcing the English to retreat.



Turn 8

At the center the Hannoverian troops repulse back Bachelu infantry and regain the crossroad while on the French left  Kellerman crash his cavalry regiments against the Guard squares.




End: English minor victory

Historical differences:
In the real battle, the Duke of Brunswick died during a cavalry charge leading his Uhlans. In the game the Duke of Brunswick decides not to join to Uhlans charge. Consider that the Brunswick’s cavalry destroys a French lancer unit during the 7th turn;
During the early stages of the battle , Marshal Ney, to terrorize the Belgian-Dutch line , concentrates 22 guns directly against them. In this game this action is decided by French commanders during  the 5th turn but against the Brunswick and Merlen troops to slow their joint to the battle ;
The Prince of Orange during battle has not shown great tactical skills. In the game the Young Frog role is quite different: initially he holds his Nassau in the Bossu wood delaying Bachelu forces then, keeping the line, pull back them till  English guard lines;
In the real battle , the French will not be able to get close to Quatre -Bras , but will be blocked by the arrival of Brunswick and Picton divisions. In the game , only for a brief turn, the French conquests Quatre Bras crossroad and then they was driven back by 42nd highlander;
Finally Kellerman. On June 16, 1815 he'll receive from a frantic Nay the order to keep the pressure on Allies, leading his one available cuirassier brigade he tries to break Wellington's line. In the game Kellerman and D'Hurban try to outflank English forces but they are stopped by Guard's squares.


Notes
Scenario and miniatures are prepared by La Piccola Armata members. Ezio creates the scenario while miniatures are painted by Flavio, me and Alberto.



Entry order

Hours
Turn
French

Zone
Allies

Zone
< 13.00
In campo
-
Ney
II Corpo, Reille
II Corpo, 5ª Div. Fant. Bachelu
II Corpo, 9ª Div. Fant. Foy
II Corpo, 2ª Div. Cav. Pire
II Corpo, Artiglieria
B
I Corpo, Orange
I Corpo, 2ª Div. Fant. NL Perponcher-Sedinitzky
A
13.00-14.00
II Corpo, 6ª Div. Fant. Jerome
C
Wellington
E
14.00-15.00


Riserva, 5ª Div. Fant. UK/HAN Picton
Riserva, Corpo di Brunswick
Riserva, Brg. Merlen
E
15.00-16.00




16.00-17.00
III Corpo Cav, Kellerman
III Corpo Cav, 11ª Div. Cav. L’Heritier
D
I Corpo, 3ª Div. Fant. UK/HAN Alten
F
17.00-18.00
III Corpo Cav, 12ª Div. Cav. D’Hurbal
D
I Corpo, 1ª Div. Fant. Gd. UK Cook
F
18.00-19.00




19.00-20.00




20.00-21.00







Allies battle orders

Rif.
Unit
Numer of miniatures
Type
Armament
HtH
Shoot
Morale
BP
Special rule

Armata Alleata 6/4
Wellington
Command
9

I
I Corpo
Orange
Command
6
1
1ª Div. Fanteria UK Guardie 2/2
Cooke
Command
8
1a
I/1° e III/1° Rgt.o Guardie
1 x 24
Large
Regular Infantry
Smoothbore musket
8
4
4+
4
Steady line,
First Fire, Steady
1b
II/2° Rgt.o GdII/3° Rgt.o Gd
1 x 24
Large
Regular Infantry
Smoothbore musket
8
4
4+
4
Steady line,
First Fire, Steady
1c
10 x 9pdr, 2 how
1 cannone
Artillery
Smoothbore artillery
1
3-2-1
4+
2
-
3
3ª Div. Fanteria UK/HAN  5/3
Alten
Command
8
3a
II/30° Rgt.o e 33° Rgt.o
1 x 16
Regular Infantry
Smoothbore musket
6
3
4+
3
Steady line
First Fire
3b
II/69° Rgt.o e II/73° (HD) Rgt.o
1 x 16
Regular Infantry
Smoothbore musket
6
3
4+
3
Steady line
First Fire
Tough Fighters
3c
Bremen Field Btg e Verden Field Btg
1 x 16
Regular Infantry
Smoothbore musket
6
3
4+
3
-
3d
York Field Btg e Lüneberg Field Btg
1 x 16
Regular Infantry
Smoothbore musket
6
3
4+
3
-
3e
Grubenhagen Jager Btg
1 x 12
Small
Regular Infantry
Smoothbore musket
4
2
4+
2
Skirmish
3f
10 x 9pdr, 2 how
1 cannone
Artillery
Smoothbore artillery
1
3-2-1
4+
2
-
2
2ª Div. Fanteria NL  5/3
Perponcher-Sedinitzky
Command
8
2a
7° Rgt.o Linea Belga
1 x 12
Small
Regular Infantry
Smoothbore musket
4
2
4+
2
-
2b
27° Btg.e Jager Olandese
1 x 12
Small
Regular Infantry
Smoothbore musket
4
2
4+
2
Skirmish
2c
5°, 7° e 8° Btg.e Milizia
1 x 24
Large
Regular Infantry
Smoothbore musket
8
4
4+
4
Unreliable
2d
I, II e III btg.e/2° Rgt.o Nassau
1 x 24
Large
Regular Infantry
Smoothbore musket
8
4
4+
4
Freshly Raised
2e
I, e II/28° Rgt.o Orange-Nassau
1 x 16
Regular Infantry
Smoothbore musket
6
3
4+
3
Freshly Raised
2f
6 x 8pdr, 2 how
1 cannone
Artillery
Smoothbore artillery
1
3-2-1
4+
2
-
2g
6 x 8pdr, 2 how
1 cannone
Artillery
Smoothbore artillery
1
3-2-1
4+
2
-
3
3ª Brg.a Cavalleria NL
van Merlen
Command
9
3a
6° Rgt.o Ussari Belgi
1 x 6
Small
Regular Cavalry
Sabre
5
-
4+
2
Marauders
Freshly Raised
3b
5° Rgt.o Dragoni Leggero Olandesi
1 x 6
Small
Regular Cavalry
Sabre
6
-
4+
2
Marauders
Freshly Raised
3c
4 x 6pdr
1 cannone
Artillery
Smoothbore horse artillery
1
3-2-1
4+
1
Marauders




Riserva dipende da Wellington
5
5ª Div. Fanteria UK/HAN  7/4
Picton
Command
9
5a
l/28° Rgt.o
1 x 12
Small
Regular Infantry
Smoothbore musket
4
2
4+
2
Steady line
First Fire
5b
l/32° Rgt.o e l/79° Rgt.o
1 x 16
Regular Infantry
Smoothbore musket
6
3
4+
3
Steady line
First Fire
5c
l/95° Rifle
1 x 12
Small
Regular Infantry
Rifled musket
4
2
4+
2
Skirmish, Élite
Sharpshooters
5d
III/l° Rgt.o e II/44° Rgt.o
1 x 16
Regular Infantry
Smoothbore musket
6
3
4+
3
Steady line
First Fire
5e
l/42° (HD) Rgt.o e I/92° (HD) Rgt.o
1 x 16
Regular Infantry
Smoothbore musket
6
3
4+
3
Steady line
First Fire
Tough Fighters
5f
Verden LW e Luneburg LW
1 x 16
Regular Infantry
Smoothbore musket
6
3
4+
3
Unreliable
5g
Osterode LW e Munden LW
1 x 16
Regular Infantry
Smoothbore musket
6
3
4+
3
Unreliable
5h
10 x 9pdr, 2 how
1 cannone
Artillery
Smoothbore artillery
1
3-2-1
4+
2
-
B
Corpo di Brunswick 5/3
Brunswick (+1 se in mischia)
Command
7
Ba
Rg.o Ussari e Sqd.e Ulani
1 x 8
Regular Cavalry
Sabre
8
-
4+
3
Marauders
Bb
Btg e AvanGd e Btg.e Guardie
1 x 16
Regular Infantry
Smoothbore musket
6
3
4+
3
Valiant
Bc
e 2° Btg.e Leggero
1 x 16
Regular Infantry
Smoothbore musket
6
3
4+
3
Freshly Raised
Bd
3° Btg.e Leggero e 1° Btg.e Linea
1 x 16
Regular Infantry
Smoothbore musket
6
3
4+
3
Freshly Raised
Be
e 3° Btg.e Linea
1 x 16
Regular Infantry
Smoothbore musket
6
3
4+
3
Freshly Raised
Bf
8 x 6pdr
1 cannone
Artillery
Smoothbore artillery
1
3-2-1
4+
2
-
Bg
8 x 6pdr
1 cannone
Artillery
Smoothbore artillery
1
3-2-1
4+
2
-

French battle order

Rif.
Unit
Numer of miniatures
Type
Armament
HtH
Shoot
Morale
BP
Special rule

Ala SX 6/4
Ney
Command
9



II
II Corpo
Reille
Command
9

II A
Art. II Corpo 6 x 12pdr, 2 how
1cannone
Artillery
Smoothbore heavy artillery
1
3-2-1
4+
3
-

5
5ª Divisione Fanteria 5/3
Bachelu
Command
8

5a
I e II btg.e, 2° Rgt.o Leggero
1 x 16
Regular Infantry
Smoothbore musket
6
3
4+
3
Reliable Att Col
Skirmish

5b
III e IV btg.e, 2° Rgt.o Leggero
1 x 16
Regular Infantry
Smoothbore musket
6
3
4+
3
Reliable Att Col
Skirmish

5c
I e II btg.e, 61° Rgt.o Linea
1 x 16
Regular Infantry
Smoothbore musket
6
3
4+
3
Reliable Att Col

5d
I e II btg.e, 78° Rgt.o Linea
1 x 16
Regular Infantry
Smoothbore musket
6
3
4+
3
Reliable Att Col

5e
I, II e III btg.e, 108° Rgt.o Linea
1 x 24 Large
Regular Infantry
Smoothbore musket
8
4
4+
4
Reliable Att Col

5f
6 x 6pdr, 2 how
1cannone
Artillery
Smoothbore artillery
1
3-2-1
4+
2
-

6
6ª Divisione Fanteria 4/3
Jerome
Command
7

6a
I, II e III btg.e, 1° Rgt.o Leggero
1 x 24 Large
Regular Infantry
Smoothbore musket
8
4
4+
4
Reliable Att Col
Skirmish

6b
I e II btg.e, 3° Rgt.o Linea
1 x 16
Regular Infantry
Smoothbore musket
6
3
4+
3
Reliable Att Col

6c
I, II e III btg.e, 1° Rgt.o Linea
1 x 24 Large
Regular Infantry
Smoothbore musket
8
4
4+
4
Reliable Att Col

6d
I, II e III btg.e, 2° Rgt.o Linea
1 x 24 Large
Regular Infantry
Smoothbore musket
8
4
4+
4
Reliable Att Col

6e
6 x 6pdr, 2 how
1cannone
Artillery
Smoothbore artillery
1
3-2-1
4+
2
-

9
9ª Divisione Fanteria 4/3
Foy
Command
8

9a
I e II btg.e, 92° Rgt.o Linea
1 x 16
Regular Infantry
Smoothbore musket
6
3
4+
3
Reliable Att Col

9b
I e II btg.e, 93° Rgt.o Linea
1 x 16
Regular Infantry
Smoothbore musket
6
3
4+
3
Reliable Att Col

9c
I, II e III btg.e, 100° Rgt.o Linea
1 x 24 Large
Regular Infantry
Smoothbore musket
8
4
4+
4
Reliable Att Col

9d
I, II e III btg.e, 4° Rgt.o Leggero
1 x 24 Large
Regular Infantry
Smoothbore musket
8
4
4+
4
Reliable Att Col
Skirmish

9e
6 x 6pdr, 2 how
1cannone
Artillery
Smoothbore artillery
1
3-2-1
4+
2
-

2C
2ª Div. Cavalleria Leggera 2/2
Pire
Command
8

2Ca
1° e 6° Rgt.o Cacciatori
1 x 8
Regular Cavalry
Sabre
7
-
4+
3
Marauders

2Cb
5° e 6° Rgt.o Lanceri
1 x 8
Regular Cavalry
Lancers
7
-
4+
3
Marauders
Lancers

2Cc
4 x 6pdr, 2 how
1cannone
Artillery
Smoothbore horse artillery
1
3-2-1
4+
1
Marauders



IIIC
III Corpo Cavalleria
Kellerman
Command
9

11C
11ª Div. Cavalleria Pesante 2/2
L’Heritier
Command
8

11Ca
2° e 7° Rgt.o Dragoni
1 x 8
Regular Cavalry
Swords
8
-
4+
3
Heavy Cav +1

11Cb
8° e 11° Rgt.o Corazzieri
1 x 8
Regular Cavalry
Swords
9
-
3+
3
Reliable,
Heavy Cav +D3

11Cc
4 x 6pdr, 2 how
1cannone
Artillery
Smoothbore horse artillery
1
3-2-1
4+
1
Marauders

12C
12ª Div.e Cavalleria Pesante 2/2
D’Hurbal
Command
8

12Ca
1° e 2° Rgt.o Carabinieri
1 x 8
Regular Cavalry
Swords
9
-
3+
3
Reliable,
Heavy Cav +D3

12Cb
2° e 3° Rgt.o Corazzieri
1 x 8
Regular Cavalry
Swords
9
-
3+
3
Reliable,
Heavy Cav +D3

12Cc
4 x 6pdr, 2 how
1cannone
Artillery
Smoothbore horse artillery
1
3-2-1
4+
1
Marauders







6 commenti:

  1. Complimenti ottimo blog e battle report noi stiamo iniziando a provare BP da poco.




    RispondiElimina
    Risposte
    1. Noi siamo a Torino. Io non sono un esperto di BP ma nel club c'è almeno una persona che lo conosce veramente bene. Credo di aver inserito tutte le informazioni necessarie per riprodurre lo scontro ma se ti serve qualcosa non avere remore a contattarmi. Se per caso rigiocate lo scenario fammi sapere. Grazie

      Elimina
  2. Ciao,
    Bene noi lo stiamo giocando da poco la versione base, per masticarlo bene e poi passare alla espansione. L'anno scorso o forse due anni fa siamo stati li da voi con Lorenzo a giocare Impetus con i 28mm.Noi anche rigorosamente 28mm. Magari si potrebbe organizzare un mega game in joint venture nel futuro!!! Ciao

    RispondiElimina
  3. Se giocate al periodo napolenico vi conviene utilizzare le due espansioni (Albion Triumphant) perché hanno aggiunto alcune regole che permettono una giocabilità migliore. Riguardo al giocare in associazione non c'è nessun problema mi serve solo un po di preavviso. Tieni conto che io da solo ho più o meno 250 miniature francesi e altrettente inglesi in 28 mm. Altri dell'associzione oltre ad Inglesi e Francesi (questi ultimi in abbondanza!) hanno diversi pezzi Prussiani, Spagnoli e Olandesi. Ciao

    RispondiElimina
  4. Ciao, anch'io e alcuni amici, stiamo preparando uno scenario su Quatre Bras, la realizzazione delle truppe necessarie è abbastanza lunga e dispendiosa, ma prima o poi... Per curiosità puoi dare un'occhiata a
    http://thebritisharecoming-simmy.blogspot.it/
    Purtroppo non sono ancora utente di Google+ ma vi seguirò lo stesso e vi inserirò tra i miei blog preferiti.
    Complimenti e a presto
    Simmy

    RispondiElimina
  5. Grazie dei complimenti li riferirò agli altri membri del club. Scusa per il ritardo nella risposta. Provvederò di sicuro a collegarmi sul vs sito. Grazie della tua segnalazione

    RispondiElimina