I think that Aurelain, the Sam Mustafa's wargame, is a very interesting wargame system with a right equilibrium between the time necessary to play a game and the different army tactics that a player can use.
Nonetheless, even if I don't like a game that use cards, this play system that permits to discard the higher card score during the struggle increases the tactic in the game.
It is possible to find in internet, as open sources, four tutorial videos created by Sir Tobi here to understand better the game. Here the link:
Below some pictures of a "solo battle" between two Roman armies.
The initial deployment. The table is my "training table" and so the scenario is not so rich as the ones of my club
Some images of the two armies waiting for orders
The Emperor and his command group
The strategy of the attacker was to outflank the enemy with the cavalry
In Aurelian shooting is a very expensive phase but sometimes it creates significant casualties
The attack on the flanks is starting
Two times the outflank is repulsed. The struggle starts in the centre but it is too late for the attacker.
The final positions
Final score 2 vs 0: defeat for the attackers