On
27th December a couple of my club members decided to play an Acw
scenario: Stone River.
We
used a rule system created by Paolo M. that is partially based on
his rule book "L'Italia s'è desta!". The game mechanisms
are similar and partially simplified but in a larger scale (ie at
divisional level). We played the scenario with 8 players including
the two generals in command that had to decide the initial strategy
and, only after the first contact with the enemy, could give written
orders to their sub-commanders.
Sub
commands and their generals couldn't speak between them. This rule
permitted to recreate the chaos typically of Acw struggles.
Scenario
1862
winter, western theater (between the Mississippi River and the
Appalachian Mountains).
After
the failure of Kentucky invasion, which culminated in the Battle of
Perryville, the General Bragg's Confederate army retires in
southeastern Tennessee. Even the Union army, now commanded by General
Rosecrans, moves south and takes place at Nashville.
The
Union takes the initiative and moves toward Chattanooga. On their way
they meet the Confederates camped at Murfreesboro. The two armies
clash at north of town on a land (manly forests) cuts by a road and a
small stream: the Stones River
Copyright Wikipedia |
Rule
system:
Douple
line
Miniatures:
All
miniatures are 28mm and are painted by Alberto M., Paolo M., Franco
B., Franco Bel., Francesco R.
Battle
orders:
Union
Right
Wing (Maj. Gen. Alexander McD.
McCook)
Corps
Command: McCook
First
Division (Brig. Gen. Jefferson C.
Davis)
First
Brigade [4]
Second
Brigade [4] Unreliable
Second
Division (Brig. Gen. Richard W.
Johnson)
First
Brigade [4]
Second
Brigade [4] Unreliable
Third
Division (Brig. Gen. Philip
Sheridan)
First
Brigade [4]
Cavalry
Reserve [2] Breech
loaders
Artillery
Brigade [5 batteries]
Confederates
Hardee’s
Corps (Liut. Gen. William J.
Hardee)
Corps
Command: Hardee
Cleburne’s
Division (Maj. Gen. Patrick R.
Cleburne)
First
Brigade [5]
Second
Brigade [5]
McCown’s
Division (Maj. Gen. John P.
McCown)
First
Brigade [4] Brave
Second
Brigade [4]
Wheeler's
Cavalry Division (Brig. Gen.
Joseph Wheeler)
First
Cavalry Brigade [4]
Artillery
Brigade [4 batteries]
Sharpshooters
Battalion
Scenario
Rules
Forest:
broken terrain (moving 4 '', visibility 2 '', light coverage).
Hill:
broken terrain (moving 4 '', light coverage).
Hedges
and fences: broken terrain (moving 4 '', light coverage).
River:
difficult terrain (movement 3 '', the artillery passes only to
bridges / fords, light coverage)
placing.
After
armies initial deployment other terrains are added
Deployment
and set up
The
first division of each armies deployes within 20 '' on the edge.
The
remaining units arrive during the 1st round.
Confederates
moves first
15
rounds
Victory
Conditions
To win
an army must take the control on two objectives. The objectives
are the two hills and the camp in the centre.
Battle
report
Phase
1 - initial orders
The
initial deployment it is simple ... all the units directly on the
objectives with the confederate cavalry that try to cut the road to
the union forces
Phase
2
Union
units arrives at the camp for first obstructed by confederate
cavalry...
... in the meanwhile the union cavalry and the batteries reach the hill. After a brief match the cavalry is repulsed back and the batteries remain alone.
Phase 3
On
the hill also the last union battery is destroyed ...
...
on the left all the confederate brigades reach the camp while cavalry
form a skirmish shield
Phase 4
In
the last rounds the confederate units try to take the camp while the
union reinforcements do not allow the control of the second hill by
Virginian forces.
The final positions
The union
army obtains two objectives but with several deads so we decided that
the game was a tie.
A
great game well organized and prepared by P. Montinaro and Franco B. Many thanks to all ... to the next battle!