venerdì 19 maggio 2023

Foraging duty - Clash of Katanas May, 13 2023

SCENARIO

Last week end my mates decided to play another match using Clash of Katanas. They decided to play a scenario from the main rule book: Foraging Duty (10.2).

The starting set up

Two armies are camped in the poximity of a fertile valley. While they wait the clash the armies need to be fed so their commanders decided to sent out some patrols on scavernging duty. The game started when two opposing patrols become in contact. 


On the table are placed two livstock herd tokens at 24" from table center.  The obj is to bring the herds into the camp. The unit or character takes the herd and the animals move directly away at base contact with him. For each herd that a player manages to get within 12" of their table edge, the enemy will gain a break point at the end of the turn. The opponent can cancel that break point by moving the sheep so that they are no longer full within 12" from the opponent table edge. If the player pushes an herd to touch his table edge, the herd is removed from the table and considered captured by the player. At the end of the turn, the enemy receives two break points for each herd that was captured. The game ends when a side breaks. 

My mates decided to deploy two armies: an Ikko Ikki patrol vs Tokugawa one. Riccardo leads Ikko Ikki while Antonio takes the Tokugawa.

Ikko Ikki is a very particular faction that can include an assassin. The Ikko Ikki army is formed by large numbers of highly motivated but poorly equipped peasants, supported by expertly trained and usually fanatical warrior monks.

THE BATTLE

The engagement phase ends when all tokens are in sight of the enemy…


Tokugawa moves his cavalry on the right while archibugers cover the left side 



Also Tokugawa may include into his list an assassin and a geisha but, for this fight, Antonio has decided not to deploy them. 

Riccardo launches his monks against the archiburgers covered by his men deployed in the center. On the left he send his warriors to take the first group of sheeps.



The first herd is for Ikko Ikki. 
Ikko Ikki 1 - Tokugawa 0


After some turns Tokugawa takes his herd too. Riccardo swings into action his assassin against Tokugawa's leader. Riccardo's assassin kills the enemy warlord and takes the sheeps he had captured before.
Ikko Ikki 2 - Tokugawa 0


Tokugawa leader is killed but the Ikko Ikki assassin is eliminated by his bodyguards 


A group of animals for each player
Ikko Ikki 1 - Tokugawa 1


The fight continues on the Tokugawa's left with the clash of archibugers vs monks



Tokugawa's cavalry tries to take the sheeps but it is repelled



The battle continues but at the end it is a draw






venerdì 12 maggio 2023

Battle of Shevardino Sept, 5 1812 - May 2023

 Last week, to celebrate the May 5, my club mates decided to play a Napoleonic battle. The fight they chose is Shevardino battle. 
They used Black Powder by Warlord games as rule sets. Minis are 15mm painted by Alberto. Shevardino battle was fought during the Napoleonic Russian invasion in 1812.


French troops lead by Alberto, Luca and Marco. While professor Alessandro Barbero, Danilo and his son controlled the Russians. Ezio took the role of arbiter.

In the real batte. On the afternoon of the 5lh of September Napoleon decided to launch an attack on the Shevardino redoubt. He used the 5th Division of Davout’s I Corps were supported by Nansouty’s and Montbrun's I and II cavalry corps. 


Prince Andrei Gorchakov had the task of holding the redoubt. He mustered Neveroski’s 27th Infantry Division plus the 2nd Cuirassier Division, together with several regiments of dragoons, jagers and two squadrons of hussars.


Twelve thousand Russians would have to hold off nearly three times their number. 



They were in a badly situated position with high ground known as the Doronino hill overlooking them to the south west.
At the end, the French captured the redoubt, at a cost of 4,000 French and 6,000 Russian causalties. The small redoubt was destroyed and covered by the dead and dying of both sides.



Also in our game the battle result is a French decisive victory. The victory arrived only at the last turn after being conquered and retaken two times. 


It took us 4 hours to play the scenario. As usual it was a nice day of play.




venerdì 10 marzo 2023

The bridge on Shinano river - Clash of Katanas game overview

INTRODUCTION

In my club, each member has his favorite historical period. This is one of the strength points of the club that allows the whole group to know historical moments (and consequently rule systems) normally unknown to most. Our partner Antonio has been collecting miniatures of samurai and Daimyo for a long time. Few rule books could adapt to the complex Japanese dynamics until, in 2022, the Erize brothers published Clash of Katanas (a Clash of Spears supplement) dedicated to the Sengoku period: the Japanese Middle Ages.
A period in which Japan was divided into small fiefdoms constantly at war each other
and covering about 150 years (1467-1615). The Japanese administrative structure in this period was quite simple: the strongest general (Shogun), formally appointed by the Emperor, administered the various military districts controlled by the Daimyo. With the outbreak of the Onin War (1467-1477) several Daimyo proclaimed their independence by dealing severe blows to the Ashikaga Shogunate.
A period full of events which that it is a perfect background for a skirmish-level wargame.


THE GAME

Clash of Katanas allows you to deploy different factions: Samurai clans (Chosokabe, Date, Hojo, Mori, Oda/Tokugawa, Otomo, Takeda, Toyotomi, Uesugi and Shimazu), pirates and bandits (Wako), ninjas (Igga), monks (Ikko-Ikki), Chinese and Korean.
Each warband has its own style.
It is played on a 120cm x 120cm table and, in our club, we use 28mm miniatures.
The game mechanics are simple: one of my units acts, then one of yours and so on. Each unit can perform a total of three actions: move, shoot and move (again) or charge. The system is developed giving the opponent the possibility to react to a rival action. Obviously, these actions-reactions are not free because you need command points. Command points are provided by the leaders deployed on the table and … more command points you have the more responsive is your army.
Another important aspect is the fatigue. If a unit takes a lot of actions, has received hits and casualties, or has been forced to take a morale test… it will receive fatigue. Accumulating fatigue on a unit has unpleasant effects so it is necessary to use recovery actions to reduce it.
The fatigue generated is often affected by the terrain and the unit's armor. If your men are heavily armored and moving across rough terrains they will fatigue more than a poorly armed but lighter unit of peasants.
The basic rulebook has many scenarios: the escort of the Daimyo, the kidnapping of an enemy ambassador or you can play an encounter battle.
The clash ends when, due to a breaking roll caused by the losses suffered, one of the two factions is forced to flee.


SCENARIO

We chose the 5.2 River Crossing scenario from the core manual for our test game. The rules require you to place a river in the middle of the table with a bridge. The river must be 4” wide. Players may initially set up within 6” of the table edge. Two possible fords are placed 12” from the bridge, the players who arrive less than 4” from the ford must roll a dice. If the roll is a 3 or less the pass is too bumpy to use. The river is considered broken ground.
The scenario develops in the morning and, due to the fog, the distance to spot the enemy is reduced from 20" to 16".
The fight ends when one of the warbands goes rout.


THE BATTLE

My club mates decided to use two 1200 point gangs: the Togukawa (Aurelian) clan against the Uesugi (Alessandro) clan.

The starting table and…


… the terrain setup



The engagement phase ends when all tokens are in sight of the enemy…



... from that moment the deployment phase starts in which the players replace the tokens with the real miniatures ...


From the beginning, the battle focuses on the bridge.



While the Togukawa units trying to kill the enemy with their bows



The Uesugi attempt to cross the river beside the bridge but are repulsed by enemy arquebusiers who suffer heavy casualties.



Meanwhile, a unit of ronin in the service of the Togukawa identifies a ford and, after crossing it, attacks the enemy left flank forcing the Daimyo to flee



The clash ends in a victory for the Togukawa Clan controlled by Aurelian

venerdì 3 marzo 2023

Battle of Barada - Hail Caesar Feb 25, 2023

INTRODUCTION

Last week, we played in our club “La Piccola Armata”: the Battle of the Barada … better known as the first day of the "potential" siege of Damascus.
We used Hail Caesar published by Warlord Games, deploying around 500 minis in 28mm scale on a 300 cm x 180 cm table.
The scenario was prepared by Ezio and was taken from one of the introductory scenarios in the basic rulebook.


HISTORICAL SCENARIO

The Battle of Barada is part of the Second Crusade and was fought near Damascus on July 24, 1148.
In 1144, the County of Edessa, the first Crusader state in the Holy Land, had fallen to Imad al-Din Zengi, founder of the Zengid dynasty. King Louis VII of France and Conrad III of Germany decided to reconquer the city.
The two monarchs, who moved separately, crossed Europe towards the Holy Land. After reaching Constantinople the two armies joined forces at Lopardium and then moved east.
Once in Jerusalem, Luois and Conrad met King Baldwin III and Patriarch Fulcherio, changing their initial plans. 
Since Edessa had been lost and retaken twice, it was in no condition to be retaken. So, it was decided to launch an attack against Damascus. A city which, until that moment, had been one of the Crusaders' allies.



The combined Crusader forces marched northeast towards Damascus. Having reached the fertile and irrigated suburbs, they turned north to cross the Barada River, circumnavigating the solid city walls. A force of militia and local Turkoman tribes tried to stop the crusaders amid low walled orchards, narrow roads and riverside irrigation ditches…our story begins here …


THE DEPLOYMENT

The Crusader army includes 3 generals and 3 commanders divided over three contingents. The contingent of the Latin States under the command of King Baudouin III, the French contingent of King Louis VII and the German one of King Conrad III.


The Damascus army deploys 1 general and 7 commanders divided into a main force (2 divisions) and a support force (6 divisions).


My club mates split into the various commands. Ezio, Marco, Riccardo and Rodolfo army of Damascus; Nevio, Giancarlo, Luciano and Simone crusader army.
Baldwin III's contingent deploys at the top of the hill near the village of Mizzah. The French and, then the German contingent enter, during the 1st turn with a test behind Baldwin's contingent.

Map from Hail Caesar rule book all copyrights reserved


The blocking force of Damascus is positioned on the banks of the Barada river. One of the divisions from the support force is already deployed by the player in march column on the road to Damascus.
The other divisions enter from the 2nd round onwards with a test at 4+
The objective of the crusaders is to pass at least 15 units across the Barada river. Muslims must prevent this. Routing the enemy army is considered a victory.


THE BATTLE

During the first turn, Crusader players attempt to move as quickly as possible towards their objective but a series of failed tests cause movement to slow down. Only the French contingent enters in this turn.


The Muslim support column moves along the roads to flank the Crusaders 


Muslim main force haunts enemies with bows, trying to slow them 


During the second and third turns the Crusaders attack with bows and crossbows. King Louis moves to the left flank of the formation to intercept the support columns.  Conrad and his Germans arrive on the battlefield.


On the Crusader left flank, the Turcopoles and Baldwin III's Knights Templar manage to push away the enemy light cavalry and approach the river.


Muslim main force holds off Crusader attack while support columns move quickly but, one of the divisions, is forced by a failed test to become stuck crossing an irrigation ditch


In the fourth and fifth rounds all Muslim support divisions enter the field


Baldwin and his knights push away the Arab light cavalry and arrive near the river. They try to threaten the enemy right flank 


The Germans and Baldwin's infantry also move towards the river


On the right flank of the Crusader deployment, King Louis lined up in defense trying to intercept the incoming Muslim troops.


The clash, in the following rounds, is concentrated in the suburbs of the village of Mizzah. Baldwin and the Templars charge many times the Muslim infantry and the support columns trying to screen the infantry that is going towards the river.
On the Crusader right flank, King Louis and his contingent fight against the support columns in an attempt to buy time for the rest of their army




The battle, after almost 7 hours of play, ends with a Saracen victory. Crusaders lose two cavalry divisions and fail to cross the river, only one cavalry unit reaches the objective. Even the army of Damascus sees the destruction of two divisions: one of infantry and one of cavalry, those of the main force.

BETWEEN HISTORY AND GAME

The Crusaders, constantly bombarded by arrows and spears, laboriously pass through the narrow paths of the cultivated fields. Only thanks to a charge by Conrad III the crusaders open the way and drive back the Muslim attackers beyond the Barada river.
Arrived under the walls of Damascus, they use the wood from the orchards to build a defensive perimeter. Attacked several times, on 27 July, the Crusaders retreated to the east of the city. Area less fortified but with less supplies of food and water.
Among the ranks of the Crusaders, discussions begin about who will control Damascus after conquering it. Meanwhile, the Muslim reinforcements commanded by Nur ad-Din and Sayf al-Din approach Homs and on July 28 the Crusaders leave the field to return to Jerusalem.