Last week end my mates decided to play another match using Clash of Katanas. They decided to play a scenario from the main rule book: Foraging Duty (10.2).
The starting set up
Two armies are camped in the poximity of a fertile valley. While they wait the clash the armies need to be fed so their commanders decided to sent out some patrols on scavernging duty. The game started when two opposing patrols become in contact.
On the table are placed two livstock herd tokens at 24" from table center. The obj is to bring the herds into the camp. The unit or character takes the herd and the animals move directly away at base contact with him. For each herd that a player manages to get within 12" of their table edge, the enemy will gain a break point at the end of the turn. The opponent can cancel that break point by moving the sheep so that they are no longer full within 12" from the opponent table edge. If the player pushes an herd to touch his table edge, the herd is removed from the table and considered captured by the player. At the end of the turn, the enemy receives two break points for each herd that was captured. The game ends when a side breaks.
My mates decided to deploy two armies: an Ikko Ikki patrol vs Tokugawa one. Riccardo leads Ikko Ikki while Antonio takes the Tokugawa.
Ikko Ikki is a very particular faction that can include an assassin. The Ikko Ikki army is formed by large numbers of highly motivated but poorly equipped peasants, supported by expertly trained and usually fanatical warrior monks.
The engagement phase ends when all tokens are in sight of the enemy…